A native, ultra-fast, all-in-one IDE designed for Linux. Forget about configuring heavy Makefile environments by hand; import resources, write code with advanced lexical highlighting, and run with a single click.
The editor takes care of all the heavy lifting of the file system so you only have to worry about your game logic.
Automatically injects the core architecture of the engine when creating a new project. Clean structure of scenes and code ready to use.
Open as many bash command consoles as you need. Hide them with a quick switch from the sidebar to maximize editor workspace.
Drop your sprite PNG files or MOD audios, and the IDE processes them internally into indexed binary formats compatible with the Game Boy.
Write clean code with an intuitive sidebar file tree. The code editor includes line numbering and syntax highlighting optimized for the console's SDK, allowing multiple files to be opened simultaneously.
Forget about broken commands. When hitting the compile button, the IDE internally runs the Makefile directives, cleans the cache, handles cartridge linking, and executes the gbafix header fixer.
The import menu automatically indexes images, adapting the color space to a native color set optimal for the GBA processor, featuring an instant asset previewer and file size calculation.
Equipped with an ultra-fast search engine that scans all files. It supports dynamic filters such as case matching (Aa), whole words (ab), and advanced regular expressions.
Designed to meet the demands of VGSource.net
"This editor is not a proof of concept; it is the workhorse we have used internally at VGSource to successfully develop and deploy more than 10 native commercial video games for Game Boy Advance. All graphics asset optimization and memory mapping are polished based on years of real-world experience."
Creators of VGSource GameStudio